InputStateFindFirst Method |
[This is preliminary documentation and is subject to change.]
Namespace:
RavingBots.MultiInput
Assembly:
RavingBots.MultiInput (in RavingBots.MultiInput.dll) Version: 0.12
Syntax public bool FindFirst(
out IDevice foundDevice,
out IVirtualAxis foundAxis,
Func<IDevice, IVirtualAxis, bool> predicate,
IEnumerable<InputCode> axes
)
Parameters
- foundDevice
- Type: RavingBots.MultiInputIDevice
If this method returned true, set to the found device. Otherwise,
set to null.
- foundAxis
- Type: RavingBots.MultiInputIVirtualAxis
If this method returned true, set to the found axis. Otherwise,
set to null. You can check the axis code via Code property.
- predicate
- Type: SystemFuncIDevice, IVirtualAxis, Boolean
Predicate for the search. Takes a IDevice object, an instance of IVirtualAxis
that belongs to that device, and should return true if said axis reports a value that interests you.
- axes
- Type: System.Collections.GenericIEnumerableInputCode
Axes to search through.
Return Value
Type:
Booleantrue if predicate returned
true for at least one axis,
false otherwise.
Examples
The following example shows how you can use this method to find first
PadLeftTrigger or
PadRightTrigger axis that
reports a value of at least 0.5.
var state = FindObjectOfType<InputState>();
var axes = new List<InputCode> {
InputCode.PadLeftTrigger,
InputCode.PadRightTrigger
};
IDevice device;
VirtualAxis axis;
if (state.FindFirst(out device, out axis, v => v.Value >= 0.5f, axes)) {
Debug.LogFormat("Found Value >= 0.5 on device {0}, axis {1}", device.Name, axis.Code);
} else {
Debug.LogFormat("Value >= 0.5 not found");
}
See Also