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InputStateLifetimeManagement Field

[This is preliminary documentation and is subject to change.]

Toggles lifetime management. If true, DontDestroyOnLoad will be called on GameObject containing this component and extraneous instances will be automatically destroyed. InputState must strictly outlive all device objects, so this is necessary if you want IDevice objects to be usable after scene changes.

Namespace:  RavingBots.MultiInput
Assembly:  RavingBots.MultiInput (in RavingBots.MultiInput.dll) Version: 0.12
Syntax
C#
public bool LifetimeManagement

Field Value

Type: Boolean
See Also