InputStateLifetimeManagement Field |
[This is preliminary documentation and is subject to change.]
Toggles lifetime management. If
true,
DontDestroyOnLoad will be called on
GameObject containing this component and extraneous instances will be automatically
destroyed.
InputState must strictly outlive all device objects, so this is
necessary if you want
IDevice objects to be usable after scene changes.
Namespace:
RavingBots.MultiInput
Assembly:
RavingBots.MultiInput (in RavingBots.MultiInput.dll) Version: 0.12
Syntax public bool LifetimeManagement
Field Value
Type:
BooleanSee Also