Laser Class |
Namespace: RavingBots.MagicGestures.Game.Magic
public class Laser : ChargedBullet
The Laser type exposes the following members.
Name | Description | |
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Awake |
Reset this instance to the pristine state.
(Overrides ChargedBulletAwake.) | |
OnBulletCollision |
Called when the bullet collides with something.
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ResetState |
Reset this instance to the pristine state.
(Overrides ChargedBulletResetState.) | |
SetCharge |
Called when the charge state of this bullet changes.
(Overrides ChargedBulletSetCharge(Single).) | |
SetColor |
Called when the color of the effect changes.
(Overrides MagicEffectSetColor(Color).) | |
Update |
Update the effect state.
(Overrides MagicEffectUpdate.) |
Name | Description | |
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_bulletCapsule |
The collider used.
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_bulletLine |
The line renderer used.
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_collisionTime |
The timestamp of previous collision with another body.
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_endY |
The ending Y position of the bullet.
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_height |
The height of the bullet capsule.
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_mass |
The mass of the capsule.
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_posY |
The Y position of the capsule center.
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_startY |
The starting Y position of the bullet.
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Lines |
The renderers used by the effect.
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ShrinkDuration |
The duration of the shrink animation.
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