![]() | Laser Methods |
The Laser type exposes the following members.
Name | Description | |
---|---|---|
![]() | Awake |
Reset this instance to the pristine state.
(Overrides ChargedBulletAwake.) |
![]() | OnBulletCollision |
Called when the bullet collides with something.
|
![]() | ResetState |
Reset this instance to the pristine state.
(Overrides ChargedBulletResetState.) |
![]() | SetCharge |
Called when the charge state of this bullet changes.
(Overrides ChargedBulletSetCharge(Single).) |
![]() | SetColor |
Called when the color of the effect changes.
(Overrides MagicEffectSetColor(Color).) |
![]() | Update |
Update the effect state.
(Overrides MagicEffectUpdate.) |