InputStateExtFindFirstUp Method |
[This is preliminary documentation and is subject to change.]
Name | Description | |
---|---|---|
FindFirstUp(InputState) |
Overload of FindFirstUp(InputState, IDevice, IVirtualAxis) that
only returns the device. Use this form if you only need the device object.
| |
FindFirstUp(InputState, InputCode) |
Overload of FindFirstUp(InputState, IDevice, IVirtualAxis) that
only returns the device and limits the search to selected axes, given as params argument.
Use this form if you only need the device object and you're specifying input codes manually.
| |
FindFirstUp(InputState, IEnumerableInputCode) |
Overload of FindFirstUp(InputState, IDevice, IVirtualAxis) that
only returns the device and limits
the search to selected axes, given as IEnumerableT argument.
Use this form if you only need the device object and you have a collection of input codes.
| |
FindFirstUp(InputState, IDevice, IVirtualAxis) |
Queries all axes on all devices, and returns the first for which IsUp
is true.
| |
FindFirstUp(InputState, IDevice, IVirtualAxis, InputCode) |
Overload of FindFirstUp(InputState, IDevice, IVirtualAxis) that limits
the search to selected axes, given as params argument. Use this form if you're specifying input codes
manually.
| |
FindFirstUp(InputState, IDevice, IVirtualAxis, IEnumerableInputCode) |
Overload of FindFirstUp(InputState, IDevice, IVirtualAxis) that limits
the search to selected axes, given as IEnumerableT argument.
Use this form if you have a collection of input codes.
|