![]() | Bullet Class |
Namespace: RavingBots.MagicGestures.Game.Magic
public class Bullet : PhysActor
The Bullet type exposes the following members.
Name | Description | |
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![]() | Frozen |
If , the bullet will be frozen in place.
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![]() | Rigidbody |
The Rigidbody instance used.
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Name | Description | |
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![]() | Fire |
Launch the bullet.
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![]() | FixedUpdate |
Apply the thrust force if necessary.
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![]() | OnCollisionEnter |
Called when this actor collides with something.
(Overrides PhysActorOnCollisionEnter(Collision).) |
Name | Description | |
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![]() | OnCollision |
Called when the bullet collides with another body.
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Name | Description | |
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![]() | _rigidbody |
The Rigidbody instance used.
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![]() | _thrustDuration |
The current duration of the thrust.
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![]() | IgnoreGravity |
If , the gravity will not affect this bullet.
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![]() | LaunchVelocity |
The launch velocity of the bullet.
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![]() | ThrustDuration |
The duration of the bullet's thrust.
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![]() | ThrustPower |
The strength of the bullet's thrust.
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