![]() | Baloon Class |
Namespace: RavingBots.MagicGestures.Game.Magic
public class Baloon : ChargedBullet
The Baloon type exposes the following members.
Name | Description | |
---|---|---|
![]() | AutoDestruct |
Called when the bullet autodestructs.
(Overrides ChargedBulletAutoDestruct.) |
![]() | Awake |
Reset this instance to the pristine state.
(Overrides ChargedBulletAwake.) |
![]() | Fire |
Called when the bullet is fired.
(Overrides ChargedBulletFire.) |
![]() | ResetState |
Reset this instance to the pristine state.
(Overrides ChargedBulletResetState.) |
![]() | SetCharge |
Called when the charge state of this bullet changes.
(Overrides ChargedBulletSetCharge(Single).) |
![]() | SetColor |
Called when the color of the effect changes.
(Overrides MagicEffectSetColor(Color).) |
Name | Description | |
---|---|---|
![]() | _detonationTransform |
The saved transform of the detonation effect.
|
![]() | _emissionRate |
The emission rate of the trail.
|
![]() | _trailEmission |
The emission parameters of the trail.
|
![]() | _trailTransform |
The saved transform of the trail effect.
|
![]() | ChargeToDetonationPitch |
The scaling factor of the bullet charge, used to calculate
the pitch of the explosion sound.
|
![]() | ColoredMesh |
The mesh renderers that are colored according
to configured spell preferences.
|
![]() | ColoredParticles |
The particle systems that are colored according
to configured spell preferences.
|
![]() | ColorLighten |
The configured color lighten factor.
|
![]() | Detonation |
The detonation effect used.
|
![]() | DetonationSound |
The sound played on explosion.
|
![]() | ExplosionPower |
The strength of the explosion.
|
![]() | ExplosionRadius |
The radius of the explosion.
|
![]() | Trail |
The trail effect used.
|