![]() | MagicEffect Methods |
The MagicEffect type exposes the following members.
Name | Description | |
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![]() | Awake |
Reset this instance to the pristine state.
(Overrides PooledGameObjectAwake.) |
![]() | FixedUpdate |
Update the effect state.
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![]() | MoveToAnchor |
Move the effect to the configured anchor.
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![]() | OnPress |
Called when the user presses the trigger.
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![]() | OnRelease |
Called when the user releases the trigger.
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![]() | ResetState |
Reset this instance to the pristine state.
(Overrides PooledGameObjectResetState.) |
![]() | SetColor |
Called when the color of the effect changes.
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![]() | SetPreviewLayer |
Called when the preview layer of this effect changes.
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![]() | Setup |
Configure this effect.
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![]() | Update |
Update the effect state.
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