  | AudioSourceExtSafePlayCollision Method  | 
  
    Namespace: 
   RavingBots.MagicGestures.Utils
    Assembly:
   Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntaxpublic static void SafePlayCollision(
	this AudioSource audioSource,
	AudioClip clip,
	float velocity,
	float minVelocity,
	float velocityToVolume,
	float pitch = 1f
)
Parameters
- audioSource
 - Type: AudioSource
 - clip
 - Type: AudioClip
 - velocity
 - Type: SystemSingle
 - minVelocity
 - Type: SystemSingle
 - velocityToVolume
 - Type: SystemSingle
 - pitch (Optional)
 - Type: SystemSingle
 
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type 
AudioSource. When you use instance method syntax to call this method, omit the first parameter. For more information, see 
Extension Methods (Visual Basic) or 
Extension Methods (C# Programming Guide).
Remarks
                This method ensures collision sounds are only played when
                collision velocity is sufficient, and also scales the volume based on
                the velocity.
            
See Also