| PhysicsUtilsExplode Method |
Create an explosion at the given position.
Namespace:
RavingBots.MagicGestures.Game
Assembly:
Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax public static void Explode(
Vector3 position,
float radius,
float power
)
Parameters
- position
- Type: Vector3
- radius
- Type: SystemSingle
- power
- Type: SystemSingle
Remarks
This adds a force impulse to all objects in the explosion radius,
away from the explosion center, with strength based on how close to the
explosion center that object is.
See Also